
If the enemy has an all hover force, and you have all tracks, you should be on the offensive, otherwise those hovers will run amok. If I use all tracked, I'm too slow to raid undefended/lightly defended enemy oil, and get away, so normally on low oil I use just a few hovers for oil attack, that retreat back to the tracked units that form the nucleus of my ground forces. If I use all hovers, I have to worry about an all tracked force attacking my base- My army wont stop it, and on low oil, one ussually cant afford adequate defenses. The enemy hovers return to defend their base, and my tracked units tear them up, and take out the base. Ussually, it has worked for me- I take out the enemies base, and save mine, or at least inflict heavy casualties on the hovers- resulting in no one having a base, but me having an army that will win in a fight. Now in low oil, i've had situations where the enemy had hovers before I had any, and went oil raiding- I didn't have much defenses, as my army had previously responded when needed- when it is no longer able to timely respond (even worse with water on the map), I'm left with no choice but to go straight for the enemy base with my tracked units (and keep newly built tracked units at my base anticipating the hovers B-lining to my base as well). Since I also use hover trucks, this makes managing my ground combat units even more difficult, so some times I use only tracked just for the hot key convenience (depends on how much I have going on) The problem with tracked units, is they can't catch hovers.Ĭhokepoints can negate the hover advantage (except as reenforcements to keep up momentum, I might mass tracked units, and switch production to hovers after the attack begins, so that my re-enforcements can actually get there in time to make a difference. Also, if the option has an argument, you need to separate the option and its argument with a sign - spaces do not work. Notes: These options all have two dashes (-), not one dash only (-). For a list of these options, run the game with the -help option. The problem with hovers, is they can't stand up to tracked units. Warzone 2100 can be started with different options and arguments. Press question mark to learn the rest of the keyboard shortcuts. I don't think I'd use tracks on "manhattan" or the pit. I got very tired of running two copies of Warzone 2100 to monitor the lobby games. Hovers just don't fare well in a MG battle, and thats mostly what is seen on NTW/squared, and since i can't host, that is what I am stuck with most of the time. If it is a larger, relatively "open" low oil map, I will use hovers to attack wherever the enemy army is not. Lets you see everything on the map (equivalent of having Uplink Center) Alt + K.


I don't exclusively use tracks, it depends on the map type, but I do heavily favor them when there are only a few chokepoints to defend (or attack), or when I have an adequate defensive wall (on NTW maps). The bottom half of this image are what the current cursors for Warzone look like. Some cheat codes can be used with keyboard shortcuts: Ctrl + X.
